AI Insights · Timothy · April 2023
Top 5 Historical Games on iOS in Europe: Q1 2023 Performance
In Q1 2023, the top historical games on iOS in Europe saw varying trends in weekly downloads, revenue, and active users. Here’s a detailed look at their performance.
The first quarter of 2023 has been an eventful period for historical games on the iOS platform in Europe. Here’s a closer look at the performance of the top five games in this category, based on data from Sensor Tower.
Royal Match by Dream Games experienced a notable increase in weekly revenue. Starting at approximately $1.1M in late December 2022, it peaked at around $1.6M in mid-March and ended the quarter at about $1.5M. Weekly downloads for the game showed fluctuations, beginning the quarter at 229K and closing at 262K. Active users also saw a steady rise from 1.7M to 2.4M throughout the quarter.
Rise of Kingdoms from Lilith Games had a mixed quarter with weekly revenue ranging from $690K to $1.1M, peaking in late December. Downloads varied, starting at 49K and dipping to 39K mid-quarter before rising again to 63K by the end of March. Active users increased from 391K to 488K across the quarter.
June’s Journey: Hidden Objects by wooga recorded an upward trend in weekly revenue, beginning at $332K and reaching $408K by the end of March. Downloads were relatively stable, with a slight increase from 20K to 21K, peaking at 31K mid-March. Active users remained consistent, fluctuating around the 270K mark.
Guns of Glory: Lost Island from FunPlus International AG showed variations in weekly revenue, starting at $317K, peaking at $391K at the end of January, and closing the quarter at $271K. Downloads were low initially at around 2.3K but saw a significant spike to 23.6K by the end of March. Active users followed a similar trend, beginning at 9.6K and peaking at 34.2K.
Warpath: Ace Shooter, another title from Lilith Games, had fluctuating weekly revenue, starting at $412K and peaking at $507K mid-March, ending the quarter at $378K. Downloads decreased from 45K to 13K over the quarter. Active users also saw a decline from 217K to 167K.
These insights highlight the dynamic nature of the mobile gaming market. For more detailed analyses and data, visit Sensor Tower.